King 1x1x1x1
Every guide that mentions this boss mentions only its name. Here is the fight, read off recordings frame by frame.
You do not reach it. It arrives.
The run screen carries a permanent NEXT BOSS IN timer. When it hits zero, a green broadcast reads “1x1x1x1 is coming! Press ATTACK to join the battle.” and an ATTACK button appears. After a kill the timer resets to just under an hour, so the cycle is roughly hourly and it is the same for everyone on the server.
This is why “which wave is the boss on” has no answer — the game has no waves.
The fight
- Health
- 70,000
- The bar is labelled 1x1x1x1
- Players
- Everyone at once
- A damage log ranks each player's share
- Arena
- A separate green grid
- Not the road you were driving on
- Fuel
- Unlimited
- Shown as an infinity symbol during the fight
- Its attack
- Red circles on the ground
- They land where they are marked; a hit takes about 40
- Reward
- 2,000 Hacker Tokens
- Two separate players recorded the same figure
Dying opens a REVIVE? prompt with about twenty seconds on it, and reviving in the boss fight is a paid action costing 24 Robux. You can also just leave.
A naming trap
In the game the boss is called 1x1x1x1. The word King appears only in the Roblox badge, You defeated the King 1x1x1x1. If you search for the longer name expecting to find it on a health bar, you will not. Every site that writes about this boss uses the badge name; none of them mentions the difference.
How many actually beat it
| How it is counted | Result | Where it comes from |
|---|---|---|
| Roblox’s own rarity figure | 13.9% | Printed on the experience page, labelled “Hard” |
| Badge holders over the widest-held badge | 8.7% | 138,271 holders against 1,594,156 |
| Same ratio, but only yesterday’s awards | 9.5% | Badge award counts for the past day |
None is wrong. Roblox computes rarity over a recent window; the badge ratio counts everyone who ever played. A site quoting one figure with no method attached has not told you which.
Still not established
- Whether the fight has phases. Only the red circles appear in footage, and no player describes a change partway through.
- Whether any particular car helps. No recording shows a build chosen for the boss, and the arena gives unlimited fuel, which removes the usual reason to optimise one.
- Whether the fight outlives the event it belongs to. The advice players give each other amounts to staying close and circling rather than standing still — that is someone talking over their own footage, not a tested strategy.
The tokens it drops are spent in the event shop.