The skill tree in Build and Kill Zombies
The nodes seen in earlier footage cost between 75 and 3,700 cash and were mostly about luck, gold rolls and support slots. Update 2.5 added damage, health, plot, placement and paint, and the three new-node prices we could read are all in the millions.
Everything on this page is a tooltip or a price read off one recording. It says what a node is labelled as doing, not what it does once you have it.

The whole skill tree in one frame, with a red FECHAR button below it. Blue hexagons make up most of it, there is a green cluster near the top and a run of red hearts down the left side. Node names are too small to read at this size; the next frames are tooltips.
Frame at 3:42 of 7 CÓDIGOS + ATUALIZAÇÃO 2.5! 🔥 RARIDADE DIVINA | Build and Kill Zombies, recorded by BloxksReal — a player’s video, not an official image
Damage and health
Three ladders are labelled on the tree itself: Damage, Gold Damage and Health, each numbered I to III. Two tooltips were read in full. Damage I says +5% Extra Damage on weapons and Health II says +15% Extra Car Health. Gold Damage II reads +35% Extra Damage on and then runs out of frame, so what it applies to is not on screen. The narrator describes the damage section as adding damage to your weapon and the health one as adding life to the car, which matches the words.
The last node in the gold line is drawn black rather than blue and carries a price of 10.5M. Whether black means “not yet reachable” is not stated. How the weapons themselves are labelled.

A tooltip over the tree: Damage I, then +5% Extra Damage on weapons.
Frame at 3:45 of 7 CÓDIGOS + ATUALIZAÇÃO 2.5! 🔥 RARIDADE DIVINA | Build and Kill Zombies, recorded by BloxksReal — a player’s video, not an official image
The plot branch is a tree inside the tree
The orange Plot Skill node’s tooltip says Opens a new plot path. Three seconds after that tooltip the main tree is gone and a smaller one is on screen, with a purple Voltar node whose Portuguese tooltip says it returns you to the main tree. In it are two chains, plot expansion and placement, and the paint node sits beside them.

Inside the plot branch, a tooltip reads Plot Expansion II and +2 Total Layer Plot. A purple node is labelled Voltar (back), the orange one Paint Ability, and the top of the chain has 1.25M under a node and a ? above it.
Frame at 4:03 of 7 CÓDIGOS + ATUALIZAÇÃO 2.5! 🔥 RARIDADE DIVINA | Build and Kill Zombies, recorded by BloxksReal — a player’s video, not an official image

Lower down the same branch: Placement V, then +150 Total Placement (the last word sits under the video’s own subtitle), and a price of 2.25M.
Frame at 4:09 of 7 CÓDIGOS + ATUALIZAÇÃO 2.5! 🔥 RARIDADE DIVINA | Build and Kill Zombies, recorded by BloxksReal — a player’s video, not an official image
The narrator separates the two chains this way: expansion decides how far the build area stretches, forwards, back and sideways, and placement decides how many pieces the car may carry. Build mode prints 7/7 and 325/350, and he reads the second as pieces placed against the piece cap. Nothing on screen labels either figure, and nothing shows which one the tree changes, so the pairing is his. Build mode, key by key.

Build mode. Under the panel two figures are printed, 7/7 and 325/350, next to a red LIBERAR TERRENO button. The narrator reads the second figure as how many pieces the car may hold; the screen does not label it.
Frame at 5:06 of 7 CÓDIGOS + ATUALIZAÇÃO 2.5! 🔥 RARIDADE DIVINA | Build and Kill Zombies, recorded by BloxksReal — a player’s video, not an official image

The orange node in the tree is Paint Ability; its tooltip reads Paint to your liking.
Frame at 5:18 of 7 CÓDIGOS + ATUALIZAÇÃO 2.5! 🔥 RARIDADE DIVINA | Build and Kill Zombies, recorded by BloxksReal — a player’s video, not an official image
Paint is a node, and then a pass
The orange Paint Ability node sits in the same small tree, next to Voltar. The panel behind it shows ten colours, and a strip under them asks 99 Robux for a freer picker, which matches the fifth game pass. That pass’s description says to unlock the paint skill first, so the node comes before the money.
How far the prices jump
Every price we have read off the tree, on one scale. Each mark on the axis is a hundred times the last, because the cheapest and dearest are five orders of magnitude apart. Older nodes in grey, Update 2.5 nodes in colour. The money is cash, and the cheapest new price is about 340 times the dearest old one.
- Luck I75
- Unlock Gold Roll500
- More Support I500
- Gold Roll I1,200
- More Support II3,700
- A plot-expansion node1,250,000
- Placement V2,250,000
- Gold Damage III10,500,000
Every tooltip read so far
- Damage I
- +5% Extra Damage on weapons
- Health II
- +15% Extra Car Health
- Plot Skill
- Opens a new plot path.
- Plot Expansion II
- +2 Total Layer Plot
- Placement II
- +50 Total Placement
- Placement III
- +75 Total Placement
- Placement V
- +150 Total Placement
- Paint Ability
- Paint to your liking